In general, headlights are great anchors for three-quarter views, though sometimes they're a starting point to refine the composition further. The Dino's left headlight is the centre here, and it helps anchor the composition nicely, even if it's still a bit wonky. To get the composition central, I put the Aston badge right in the middle of the viewfinder crosshairs, pressed square to autofocus and didn't have to worry about anything else.īut hold on - what about framing some track action? Surely you can't just find a badge and everything works out by magic, right? Actually, when there are multiple cars in a frame, you're better off centring on a headlight. Here, we're not trying anything fancy, just a shot of the One-77 at Goodwood, leaning hard as it rockets terrifyingly out of a corner and into an off-track disqualification. For front-on car views, keep it central and let the car fill the frame. There are lots of rules to follow, but the simplest principles are often the best. The most important skill to learn is framing your composition. It's an awful lot faster and doesn't upset the framing and zoom bugs that have been faithfully carried over from GT5. If you want to make any major changes to camera position, back out to the previous menu and adjust.
From here, you tighten up the details of your shot. Pick the first option and find a rough position you want to photo from, then enter the camera mode proper. The first one is a freely moveable camera, the others are static positions (and often rubbish). You'll be presented with a screen showing one or more viewpoints to chose from. When you want to photograph something, pause and select photo mode and get hyped for PHOTO TIME. This will let you place yourself on the track and see where your car is in relation to others. As soon as the replay begins, pause with Start and set the replay camera to exterior view (the chase cam). BasicsĪfter you've finished a race, skip the finishing replay and then launch the 'proper' replay from the next menu screen. It's a pretty straightforward affair - leave the default settings as they are and you'll get some decent pics - but there's plenty of experimentation and a few tips from real-world motorsport photography that can spice up those photos of beloved cars, tracks and racing action. However, Polyphony really takes simulation to heart, making sure that photo mode includes a simulated DSLR camera. In both contexts, Gran Turismo 6's photo mode is so close to Gran Turismo 5's that there aren't really any significant differences aside from some new filters. Photo Travel is best kept for another time, though, as you'll likely get far more fun out of race snaps than Photo Travel's static displays. GT6 offers two types of photography: Photo Travel and during replays. The fine achievements in car dynamics and mastering of car control to win a million races aren't the only source of fun in Gran Turismo 6 - anyone can undertake a side quest to get the perfect picture in photo mode.